It is already officially known that both key next-generation consoles – Sony PlayStation 5 and Microsoft Xbox Scarlett – will support hybrid visualization using real-time ray tracing methods. How exactly this will be implemented is not yet clear, but the latest rumors published by the Gizmodo resource claim that the approaches of the two major gaming companies to the tracing are noticeably different.

PS5 and Xbox Scarlett will use different ray tracing methods

The informant hinted to reporters that the PlayStation 5 and Xbox Scarlett will use various methods, but, unfortunately, did not go into details. But he also said that the new consoles from Microsoft and Sony will be the largest leap in terms of increased computing capabilities in the history of game consoles.

PS5 and Xbox Scarlett will use different ray tracing methods

The statement about the most significant jump in productivity in the history of consoles is doubtful if only because now the semiconductor industry is content, as a rule, with relatively modest gains when changing technological standards. However, perhaps the consoles will receive powerful specialized units for accelerating ray tracing and AI, and due to this it will be possible to talk about a fundamental increase in computing capabilities?

A little earlier, thanks to the patent, it became known that the PlayStation 5 can get the built-in voice assistant PlayStation Assist, which can provide the player with assistance on the fly, prompting what to do in a particular game situation. Both consoles are expected to receive a powerful hybrid processor with CPU cores based on the Zen 2 architecture and graphics based on Navi with hardware support for ray tracing.

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